A useful planning range
For a first run on Normal or Hardcore, 10–15 hours is a practical starting allowance. Leave more time if you search side paths, repeat difficult encounters or aim for a high completion percentage.
Launch-period player reports illustrate why the conditions matter:
| Reported conditions | Reported time |
|---|---|
| First run on Normal, about 68% total completion | About 11 hours |
| Hardcore, about 90% of collectibles | 13 hours |
| Hardcore with exploration and death retries | About 15 hours |
| Solo Insane, all side objectives and most collectibles | Nearly 22 hours |
These are individual self-reports. They do not establish a statistical average, and the completion percentages are not interchangeable measures of campaign progress.
When to allow 20 hours or more
Exploration-heavy or Insane runs can take over 20 hours. A PC review also described a campaign exceeding that duration. Treat 10–15 hours as a starting budget rather than an upper limit.
This estimate does not cover every achievement. No verified all-achievement timing dataset was available, and a walkthrough video’s duration is not a reliable replacement for your in-game time. The five-act breakdown is a better way to check where you are in the story.